Designing the mobile app to implement the state management.
import 'package:flutter/material.dart'; void main() { runApp(MaterialApp( home: HomeScreen(), )) ; } class HomeScreen extends StatefulWidget { const HomeScreen({Key? key}) : super(key: key); @override State<HomeScreen> createState() => _HomeScreenState(); } class _HomeScreenState extends State<HomeScreen> { TextEditingController nameController = TextEditingController(); TextEditingController idController = TextEditingController(); String genderValue = ""; bool hobby1 = false; bool hobby2 = false; bool hobby3 = false; String strhobby1 = ""; String strhobby2 = ""; String strhobby3 = ""; final formKey = GlobalKey<FormState>(); @override Widget build(BuildContext context) { return Scaffold( appBar: AppBar( title: Text("User Info"), ) , body: Form( ...